Ok, I know I'm late as fuck to this party, but I went with a gorgeous female figure. To be dead honest with you, I love V4 but anymore, she feels limited in detail and I'm in the process of gradually moving to Genesis 3. It's a bitch because I don't know jack about Daz studio but honestly it's not as painful as I thought it would be initially. I've noticed here lately there seems to be more content showing up for G3 and less for V4 and that alone kind of tells me it may be the time for the transition.
I've put it off for so long because I thought V4 was all I really needed but damn, once I got playing with G3, I was blown away by the sheer amount of morphing ability, and the options for tweaking the body and face, at a price of course, are unbelievable. I think it's like with anything in life, people are gonna be resistant to change initially and try to justify sticking with their old stuff, but eventually we move on to bigger and better things.
A better female, really?? Shit, go to Genesis then. They have plenty of that. If anything it needs better morph tools and a faster more improved rendering engine, maybe up to par with Octane. Now that would be badass, unbiased and fast with no needed post working to improve the quality.
I selected 'gorgeous female figure', I would have preferred 'gorgeous figures', we need a good male figure as well. You can knock Daz3D but without them I doubt I would have continued. I really wish Poser would realise that content is vital and if they can't produce it fine, concentrate on a brilliant piece of software and make it compatible with the newer Daz figures.
The ONLY reason I switched to DS is because of hating DSON and wanting to use Genesis3
I ticked gorgeous female figure, but to be honest, I don't think that it would be enough for me. I've been using Poser Pro since Poser Pro 2010 was introduced but the cost of the latest upgrade is too excessive - the package has hair and conforming cloth that Daz doesn't really do, but in every other way, I find Daz easier to use and frankly more enjoyable. I think if anything, what they really need to do is examine their business model and their ethos - at the moment they seem to be losing hands down to Daz, which is a shame because the whole Genesis thing is just a deliberate money pit which most people still seem to be wiling to buy into. I won't be investing any more of my money in Poser upgrades (money is pretty scarce for me nowadays), but I also won't be investing any more money in Genesis - I'm going to stick with the Poser/Daz/V4/Gen 1 investment I've already made and if I spend anything at all this year it will be to upgrade from ZBrush 4 to ZBrush 5, assuming the worst case which is that it isn't a free upgrade. So far, ZBrush is the only 3D package that I've bought that represents anything like value for money. If Smith Micro want an example of a 3D company that has got its act togetner, they could do a lot worse than look at Pixologic - I know the software isn't at all like Daz or Poser, but the customer base is very similar.
I voted for an improved library as I would like to see a completely customizable one, but would also like to see an improved UI. Once you have about 300 or so products in the library say with 10 files each it becomes a real nightmare. Only soln today is to create other named runtimes requiring editing product installs or even editing the files themselves and hope that everything works (btw DS isn't that much better in this regard). I stopped buying Poser with pp2012 and switched to DS full time when I found that there was no improvement whatsoever over pp2010 viz-a-viz the UI and the library (my first Poser purchase).
Honestly I think that the Library is the biggest problem. Currently I am having to use ShadowWorks LibraryManager to have something functional but that is something that is such a core functionality to the program you shouldn't have to go to a 3rd party. For figures I'm not sure that anything they get (short of including Project E as their model) will ever compete with the 3rd party products. People use poser for so many things that the choice of model is very personal, so trying to get a single one that works for many is nearly impossible.
Can't you already make things glow? I've had success in making flames glow and light sabers. I think changing the ambient color to what you want it to glow and then the ambient value to how bright works.
I'm fairly certain Ambient Color and Value will do just that. One of my pictures was completely lit like this, unfortunately all the lights are out of the frame. I also thing that I needed to have ray trace and Indirect light on. Also the value had to be fairly high (5 for dim and 12-15 to actually throw light on a scene).
I did a quick render (less than 20 minutes start to end) to show you. I did get one small area of artifacts that I am fairly sure can easily be fixed (this is honestly the first such artifacts I have seen). So I am sure I could get those to disappear fairly easily. I may work on it a little at home to see if I can get none then give you those settings.
Once I'm done with my current render I will try to whip something up to test. If it works I will let you know what settings I used as well as a link to the picture. It will likely not be anything great as I'm just a hobbyist but hopefully will work.
So am I, I can't really splurge and buy an expensive PC and go full pro. sta.sh/029g9iv8tu7n Well, when I used it all I got was this. And all I got as an answer was that I need to increase the render settings (raytraces and irradiance caching). And of course that was completely useless.
Honestly I don't think I eally ever go over 4 Rays and have never touched the irradiance caches. I've actually had better luck with lower ray traces but that could just be because it speeds up the render. I will try and make a similar scene and see about rendering that to have a better comparison. I will also find a way to take screen shots to show the settings.
LOL ... where to start ... where to start .......... firstly , they need to fire the entire marketing department lol cos i honestly dont know what the hell is going on there . Before i started freelancing , i worked in advertising for over 15 years .. and i've never seen such incompetence in my life .. Poser has many great . features .. but lets be honest ..non of them are taken to there full potential ... morph brush ... great tool .. but wayyy to basic ... in the latest edition , they gave a community of mostly dial spinners to hideously ugly and badly rigged base figures .....WHY!? ... ..the morph brush is no where near good enough to do anything with them accept fix poke through and smooth some geometry . Why not get Rid of that Face room tab, which no one uses and create dedicated morph room .. with morphing tools ..different brushes , some basic masking , It doesn't have to be zbrush quality .. but atleast something to get the user going , and would be a great introduction to basic sculpting . Hell .. how cool would it be to be able to make basic clothing within the poser program itself ....and have it auto rigged ready to go .
The new render engine , ...no support out of the box . No sample scenes to showcase ..its potential ... no sample shaders ... lol .. Wasted opportunity to setup a live shader database ... accessible right inside the material room or via the now missing content tab . I asked about this in the forums and was told it would take away vendors opportunity to sell shaders ........ ( as yet i think only one person is )
The lighting system ...... its 2016 .. and lights still have no visible targets or falloff zones in viewport ..... i guess we should be lucky they added a little dashed line so we can see where the area light is pointing lol
The hair room ....... never updated Hard as fuck to actually get something decent out of it ... tools are just badly implemented ... why not get in contact with Alessandro Mastronardi from look at my hair ... to assist .. or the bloke responsible for garibaldi express ..?? The UI is also looking dated as hell ... and remains sluggish .. For some reason open GL is also sluggish even on a monster PC .. This program should have been torn down and re written after version 4 , but they keep building on the same sluggish old as fuck platform . The outdated rigging is a prime example of this .
And then theres the lack of professional quality base figures .........lol ..... Pauline and Paul and whoever else might be fine for the hobbist cheerleaders over at runtime .. but they are most definitely not good enough for professional use , nothing less than body scan quality will cut it these days . Daz's promo work is just and and shoulders above anything from any of the big 3 stores right now , rendo , runtime and CP . People shop with there eyes not there knowledge of how many fucking polygons are in a model ..... All the quality vendors have pretty much packed up and moved over to DS ... what incentive is there for them to return to poser ? .. I could go on and on...... i just dont want to see the program i really love go down the same road as side lined apps like bryce and carrara because of mismanagement .
All of the above? I've plumped for a library fix as the highest priority as the impact of the P-11's current mishegoss on my workflow has basically driven me back to using Game Dev. for everything except the final render. It's not just being unable to find stuff, it's the fact the library keeps freezing. Although I've noticed less incidents of previous versions' bizarre habit of spawning duplicate entries (usually as I'm just selecting something).
I've played with Paul a bit, but as always there is very little support or even out of the box customization for the poor bugger. Which is a shame because, if nothing else, they've done a pretty good job of rigging on his...ahem...dangly bits. I am not sure, but I'm seem to remember reading somewhere that there was a gorgeous looking poser-friendly female figure being developed by somebody even as we speak . But yep Poser definitely need to invest in some purty content. And I know it flies in the face of poser's history, but for Pete's sake they need to cull some of the older content in the content library or at least hive it out into a separate download. There's stuff in there that looked risible five years ago if not ten.
I have to concede that superfly didn't fail to disappoint. I also have to concede, I'm not very good with other PBR engines so it may in part be me or my rig. I need to find the time to play more and decide if it's worth the effort.
I hate to admit this, because I am a bit of a Poser fanatic, but when I decided to upgrade to Poser 11 instead of adding Z-brush to my toolbox, I think I may have made the wrong decision. Having said that I am pretty confident they will sort enough of it out to make the programme viable in the end. Hopefully one day Smithmicro will release a product that is ready to use at the time of release. Probably about the same time as they learn how to market said product. Still, I wouldn't want them to start pumping out product the way Daz3D does, my bank balance couldn't afford it.
Sorry if this all comes across as a bit negative. If I didn't love working with Poser, I wouldn't get so frustrated by 11's shortcomings.
Although I think the renderer definitely needs to be as good or better than Iray in DAZ, there are more issues with Poser than that.
I was solidly on the side of Poser for years but it much less user friendly than DazStudio. The UI and Library need updating. In Daz you can easily select and edit multiple objects, surfaces etc at the same time which helps a lot when creating content. Also saving content ready for sale is much easier in DAZStudio. There is too much extra editing and fixing in Poser to get stuff ready and legal to sell.
They need improved rigging tools to make creators jobs a bit less tedious (xyz dials to be named twist bend side to side would be nice) Better render engine (Superfly is not the render engine you are looking for) BUG FIXES --- (SM fixes one thing and breaks 2 others. Just yesterday may camera would not rotate correctly, had to scrap the scene) Figures -- yeah... um, like... Paul is... um...... interesting.............. They could use a pro to do some of this....
Honestly I updated only because I need to keep up with the new stuffz because it is my J.O.B. -- I really wish they would do something "more". Pushing the envelope they are not. But, I'm not a lover of the daz UI, so Here I am!
I don't have P11 myself, so I can't comment on technical aspects of it I voted male figure but we really need both. What I have seen of Paul and Pauline is.. I don't really know how I should describe it.. Kudos to the people trying to improve rigging and making morhps, but it doesn't help when the base mesh is just wrong!
Blackhearted said in a thread at Rendo that they were considering making a GND remake for Pauline, but not while the rigging is so bad. It's not just the shoulders, the knee/thigh bend is horrendous!
Personally, I'm now using V4 and Dawn mostly, and M4 (Dusk has some uses, but his shape is just.. wrong), and I'm not investing in any new figures until PE is released I hope you will eventually make a male counterpart, because that is what I need the most :3
Poser has almost everything it needs *except* a useable set of figures [female first 'cos that's where the money is -- but a great male is needed too...]
The problem with getting a great new female model on the market is that she'd need a good "eco-system" of clothing, morphs, and textures...
I own most of the "normal" female figures that are available for poser [Daz Gen 1, 2, 3 & 4, Dawn, Scarlett, eFrontier Poser Generation 1 & 2 [Jesse, James, etc], Miki 1, 2, 3, & 4, And all of the ones included in Poser 8, 9, 10, & 11].
Sadly the best of the lot is V4. Most of the rest look and morph poorly. The market support is spotty or non-existent. Unfortunately, the Poser team has never really been interested in a model that can actually go head-to-head with DAZ. In fact there was a time when they forced RDNA to discontinue the morph add-on packages that RDNA was selling for Poser models... which was not really a customer friendly thing to do.
The last "independent" model released [that I am aware of] was "Scarlett" by Sixus1 at Renderosity... She too has her limitations: She isn't particularly pretty [Something like "My Christine" at RDNA which is too cartoonish for my taste when I prefer something a little more realistic] She isn't really designed for dial-spun morphs. She does have a merchant resource texture package which is a plus. Her clothing support is better than some other independent models [Better than Pauline] but still she is limited. Maybe she needs a face and body lift something like the one given to Alyson2 [tho' Anastasia is kind of a "one trick pony" with limited morph and clothing support] and a better [more complete?] set of morphs.
Note that I do not include [or consider] any of the Genesis models because they are not Poser native and will not work properly as Poser native models.
I think the only other thing Poser needs is to warn us when the $180 upgrade is actually going to cost another $350 for the required hardware to make it work.
Yeah I also haven't gotten Superfly to work with my Videocard. But yes its the figures that really make all of that count. PP2014 was already fairly decent (aside from the bugs) but the Poser community is dying for a good solid figure, female mostly. I'm hoping to rack up a big poll here to prove that. I am hitting some big limitations with Poser while developing Project E its not fun at all.
I don't know what it is about Poser, but every one of their male models has been quite exceptional. If you go back to P5 Don, and onto James all of the males are well sculpted in contrast to the female models. Poser's staff is quite good with men.
But I also do wish they'd seriously improve the morph sculpting tools. Better basic - draw(in/out), inflate, topology movement and smooth brushes. The current pull/push brushes are a nightmare. If Blender has it, it can't be that hard to acquire.
I had to go with female figure, ideally I would have selected both male & female but that wasn't an option. They really need to pull their thumb out of their arse and create a viable alternative to Daz's latest cash grab, without decent content to use in the software it doesn't matter how many new features they add.